![]() The Retopology and UV, along with Voxel Sculpting, allow you to create extremely detailed and realistic models, to which you can easily add color and textures. The program puts at your disposal a large collection of effects and textures for you to use when creating a 3D model. These layers can contain depth, color and specular, and they can be edited by adding extrusion, transparency, contrast, multiplication of depth or additional specular.Īny layer can be easily disabled or enabled at any time, allowing you to quickly try out different versions of the project. ![]() Most of the digital image editing and creation programs use the layer system to allow you to disassemble your project and work on each individual component.ģD-Coat takes things further and incorporates the layer system in the 3D modeling process. ![]() The easy control of the 3D environment with only the mouse allows you to quickly examine and modify your 3D model.Īlso, the menus along the sides of the actual workspace allow you to quickly access the tools you need in order to edit your artwork project. The workspace is neatly disposed so you can have a large overview of the on-going project. Complex interfaceīeing that the software is a state-of-the-art piece of software, its interface had to incorporate a multitude of features and options. Septem/ 2 Comments / by crwjaakko Tags: 3D modeling software, 3D software, 3D-Coat (Software), 3D-Coat 4.3D-Coat is an advanced program designed to allow you to easily create detailed 3D models, to which you can add textures, colors and various special effects. I hope you enjoyed this tutorial on PBR texturing in 3D Coat. Here is the video tutorial. I will just keep it as default and click checkboxes to export Color, Roughness, Normal, Metalness and AO. Now the textures are ready to go. This will export a lot of maps, including Displacement and Ambient Occlusion. We can choose several presets to export to, for example Unreal 4. The Spec-Gloss workflow is also supported. If you are exporting your textures to Unreal Engine 4 for example choose this. In Texture Export/Import Workflow I choose Roughness/Metalness. I will Export geometry, select Output mesh. And now when we erase the stencil is applied and we only erase certain areas.Įxporting options for Geometry and Texturesįinally, to export our textures, we can go to File and select Export Objects & Textures. We can then scale this by using the magnifying glass in the preview options. In the middle panel, clicl Stencils and select OT_random6. Let’s use a stencil for cracked paint effect. It’s nice to accentuate some of the worn edge effects, and also I like to use square alpha for this, changing the brush size constantly. You can scroll with the mouse wheel to change size of the brush. It’s nicer to use those without much falloff to this task since we want the transition between painted area and bare metal to be sharp. I will select hard looking alpha from the Alphas panel, and start to chip away the paint. I like to chip some parts of the paint so that it looks less uniform and more organic. Now we can further tweak the paint layer. And again I will right click our PaintLayer and select Fill Whole Model. ![]() I’m going to give this Smart Material a new name, and hit Save as New. I like extreme effect so I am going to choose something around 5 or 6. This will allow to change strength of the Curvature Map, which means that you can choose how strongly you want the worn-edges effect to appear. We have plenty of options here, but I’d like to focus in Overall Cavity Modulator. Smart material editor in 3D Coat is easy to use. So I will right click the smart material I chose, and select Smart Material Editor. This effect is based on the Curvature Map that is automatically generated for you. Now, I’d like to edit the curvature effect more. Now, we can again use magnifying glass button in Preview options to get a nice scale of the effect. Again, use Smart Material Preview to get an idea how it will look like. I’m going to choose this beige one which I created myself. We can go to paints in Smart Materials tab and pick the one we like. Let’s Add a new layer by clicking the button of the lower right of Layers panel. You have just PBR textured a metal asset. We can preview and check our object in full PBR glory. Then, let’s double click this layer and rename it to BaseMetal. We can now right click Layer 1 and choose option “Fill whole layer”.
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